IRCiv is a little game (and game engine of sorts) for building stuff like in "Civilization"-branded games.
IRCiv commands must start with the exec alias "civ" unless an alias lock is set (which is the case by default).
Outputs a status message to either PM (default) or the game channel if "public_status" flag is set.
syntax: [civ] flag name
outputs player active unit status to game channel instead of private message
syntax: [civ] unflag name
syntax: [civ] set key=value
syntax: [civ] unset key
Active unit movement
up or u down or d left or l right or r
after movement command, status is automatically shown
if unit successfully moves, the active unit will (eventually, when supported) be cycled to the next available unit
units can't move off map or off landmasses
if "public_status" flag isn't set (which is the case by default), it's probably easier to enter movement commands in the exec PM window, though they will still be recognised in the game channel; you will just have to change to PM window to see status