IRCiv: Difference between revisions
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- public_status | - public_status | ||
<i>outputs player active unit status to game channel instead of private message</i> | |||
- grid | - grid | ||
<i>paints gridlines on map images</i> | |||
example: | example: |
Revision as of 22:12, 14 May 2014
IRCiv is a little game (and game engine of sorts) for building stuff like in "Civilization"-branded games.
Commands
IRCiv commands must start with the exec alias "civ" unless an alias lock is set (which is the case by default).
status
Outputs a status message to either PM (default) or the game channel if "public_status" flag is set.
flag
syntax: [civ] flag name
flags recognised:
- public_status outputs player active unit status to game channel instead of private message
- grid paints gridlines on map images
example:
flag public_status
unflag
syntax: [civ] unflag name
set
syntax: [civ] set key=value
unset
syntax: [civ] unset key
Active unit movement
up or u down or d left or l right or r
after movement command, status is automatically shown
if unit successfully moves, the active unit will be cycled to the next available unit
units can't move off map or off landmasses
if "public_status" flag isn't set (which is the case by default), it's probably easier to enter movement commands in the exec PM window, though they will still be recognised in the game channel; you will just have to change to PM window to see status
Website
A simple website @ http://irciv.port119.net/ has been set up to access map images. This feature will hopefully be developed soon.
Development
Developer(s): crutchy