IRCiv: Difference between revisions
No edit summary |
|||
Line 53: | Line 53: | ||
if "public_status" flag isn't set (which is the case by default), it's probably easier to enter movement commands in the exec PM window, though they will still be recognised in the game channel; you will just have to change to PM window to see status | if "public_status" flag isn't set (which is the case by default), it's probably easier to enter movement commands in the exec PM window, though they will still be recognised in the game channel; you will just have to change to PM window to see status | ||
==Development== | |||
Developer(s): crutchy | |||
===Development journal entries=== | |||
http://soylentnews.org/~crutchy/journal/355 | |||
http://soylentnews.org/~crutchy/journal/352 |
Revision as of 21:35, 5 May 2014
Commands
IRCiv commands must start with the exec alias "civ" unless an alias lock is set (which is the case by default).
status
Outputs a status message to either PM (default) or the game channel if "public_status" flag is set.
flag
syntax: [civ] flag name
flags recognised:
public_status
outputs player active unit status to game channel instead of private message
example:
flag public_status
unflag
syntax: [civ] unflag name
set
syntax: [civ] set key=value
unset
syntax: [civ] unset key
Active unit movement
up or u down or d left or l right or r
after movement command, status is automatically shown
if unit successfully moves, the active unit will (eventually, when supported) be cycled to the next available unit
units can't move off map or off landmasses
if "public_status" flag isn't set (which is the case by default), it's probably easier to enter movement commands in the exec PM window, though they will still be recognised in the game channel; you will just have to change to PM window to see status
Development
Developer(s): crutchy